Malaysia to become key player in digital gaming industry by 2025

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KDU University College uses state-of-the-art Dell Alienware machines in its lab to educate students on game development and keep them abreast of all the latest technologies.

KDU University College uses state-of-the-art Dell Alienware machines in its lab to educate students on game development and keep them abreast of all the latest technologies.

Malaysia to become a Key Player in Game Design Industry in Next 5 Years

Malaysia is set to emerge as a key player in the digital gaming industry within the next five years as the country has the people who know the industry well and the required talent pool.

Malaysia Digital Economy Corporation (MDEC) vice president of Creative Content & Technologies, Hasnul Hadi Samsudin said Malaysian game developers had achieved many hallmarks in the industry, including the export figure of RM687 million in 2018.

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Malaysian Game Developers Contribute to Homegrown Digital Gaming Industry

EduSpiral took my father & I to visit KDU University College and talk to the Game Technology lecturer & Head. I was able to make a good decision in choosing the right university. Choon Meng, Game Technology at KDU University College
EduSpiral took my father & I to visit KDU University College and talk to the Game Technology lecturer & Head. I was able to make a good decision in choosing the right university.
Choon Meng, Game Technology at KDU University College

Local digital game developers like Metronomik and Magnes Games are among the 50 local players contributing immensely to the homegrown digital gaming industry.

“People of the region believe that Malaysia is doing well for the development of the gaming industry. Moreover, we have Japanese game developers like Bandai and Namco Studio, the creators of Pacman, Tekken, Naruto, and Dragon ball games, opening their studios in Malaysia because they realise and recognise that Malaysian talent in digital gaming is very diverse.

“As Malaysians, we know Western and Japanese content well. So, the Japanese companies also want to see how they can be more relevant to the Western market. Hence, they are using our talents in creating content that is more relevant globally,“ he told Bernama, here, today.

Hasnul Hadi said in further developing the gaming industry, MDEC had also taken the initiative of creating awareness and promoting the industry to students in secondary schools and universities.

“People may think that developing games is easy but the reality is, there are things to do like coding, animation and so many other things in the games,“ he added.

He said collaboration between the government and private sector was also important in the animation industry as more than 20 local intellectual property (IP) companies recorded exports worth RM132 million in 2018.

Among the successful local IP companies are Giggle Garage, Les Copaque, Animasia, Wau Animation, Vision Animation, Mirayi, Metal Brain, Mcube, Hud Hud Media, Lil Critter, Glue Studios, Silver Ant and Digital Durian.

Hasnul Hadi said the BoBoiBoy Movie 2 would create history in the local film industry with the animated film’s simultaneous screening in five countries, namely Malaysia, Vietnam, Brunei, Indonesia and Singapore on Aug 8. — Bernama

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