BSc. (Hons) Computer Games Design Development Course Information, Fees & Intakes at Top Ranked Asia Pacific University in Malaysia
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Students after SPM or O-Levels can enter into APU’s Flexible Foundation programme for 1 year before continuing on to the BSc. (Hons) Computer Games Design Development degree for 3 years. Students after the external Pre-University Programme such as A-Levels, UEC, STPM, SAM, CPU, MUFY or AUSMAT may enter directly into the Degree programme with relevant results.
Asia Pacific University is one of the best universities in Malaysia for IT and computing studies, hence, making it an excellent choice for students interested in pursuing their students in Game Design.
The BSc. (Hons) Games Development degree at Asia Pacific University combines computer programming and mathematical disciplines with aspects of games design. You will acquire a wide range of skills including programming, systems architecture, multimedia technologies, human computer interaction, graphics, animation, sound and video.
Furthermore, Asia Pacific University’s Studio is well-equipped with Alienware Destop PCs, to ensure quality games-development experience. The mini-lounge available allows your to discuss, interact and communicate your ideas with extra comfort. APU always believe that better results can be achieved through mutual collaborations.
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Study at Malaysia’s Best University for the Computer Games Development Course at Asia Pacific University (APU)
The degree combines computer programming and mathematical disciplines with aspects of games design. You will acquire a wide range of skills including programming, systems architecture, multimedia technologies, human computer interaction, graphics, animation, sound and video.
Additionally you will develop a strong appreciation of the software design and management processes and principles.
On completing the programme you will be able to demonstrate creativity in problem-solving and decision-making in complex situations and also creativity and imagination in design situations.
Throughout the programme, you will have the opportunity to strengthen and demonstrate your initiative, personal responsibility, personal enterprise, self-reliance and self-direction – all essential skills for a games programming professional.
|DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:|
|STPM||Information Technology||A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Mathematics at SPM Level or its equivalent.|
|Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems||A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Additional Mathematics at SPM Level or its equivalent.|
|Multimedia Technology / Computer Games Development||A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Pass in Mathematics at SPM Level or its equivalent. * Strong Mathematics would be an added advantage|
|A-LEVEL||Information Technology||2 Passes in A-Level and a Credit in Mathematics at SPM/O-Level/IGCSE.|
|Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems||2 Passes in A-Level and a Credit in Additional Mathematics at SPM/O-Level/IGCSE OR 2 Passes in A-Level including Mathematics and a Credit in Mathematics at O-Levels.
Note: Overseas qualification maybe accepted if Mathematics in 12th Grade/ A-Level is comparable to Additional Mathematics at SPM/O-Level/IGCSE. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE.
|Multimedia Technology / Computer Games Development||2 Passes in A-Level and a Pass in Mathematics at SPM/O-Level/IGCSE.
* Strong Mathematics would be an added advantage.
|UEC||Information Technology||5 Grade B’s in UEC, including Mathematics.|
|Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems||5 Grade B’s in UEC, including Additional Mathematics.|
|Multimedia Technology / Computer Games Development||5 Grade B’s in UEC with a Pass in Mathematics.
* Strong Mathematics would be an added advantage
|MATRICULATION/ FOUNDATION||Information Technology||Passed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with Credit in Mathematics at SPM/O-Level/IGCSE and equivalent.|
|Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems||Passed the APU Foundation programme (minimum CGPA of 2.0) with an acceptable achievement in “Further Mathematics” module and a Credit in Mathematics at SPM/O-Level/IGCSE or equivalent.
Passed a Foundation/Matriculation (minimum CGPA of 2.0) with a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent.
|Multimedia Technology / Computer Games Development||Passed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with a Pass in Mathematics at SPM/O-Level/IGCSE and equivalent.
* Strong Mathematics would be an added advantage.
|DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:|
|ICT RELATED DIPLOMAS||Information Technology||Diploma with minimum CGPA of 2.5 and a Credit in Mathematics at SPM level.|
|Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems||APU Diploma (minimum CGPA of 2.5) with a Credit in Mathematics or Additional Mathematics at SPM/ O-Level/IGCSE or equivalent.
Diploma from other institutions with minimum CGPA of 2.5 and a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent.
|Multimedia Technology / Computer Games Development||Diploma with minimum CGPA of 2.5 and a Pass in Mathematics at SPM level.
* Strong Mathematics would be an added advantage.
Note: Students who do not have a Credit in Additional Mathematics in SPM/ O-Level/IGCSE but have an acceptable achievement in Mathematics related subjects during the Foundation which may be equivalent to SPM/O-Level/IGCSE Additional Mathematics, can be accepted into Degree Programmes. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE.
Any qualification that APU accepts as equivalent to the above.
Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU/APIIT and subject to the approval of the Academic Board.
What you will Study in the Computer Games Development Degree at Asia Pacific University (APU)
The computer games programme at Asia Pacific University benefits from outstanding IT facilities.
The teaching team enjoy very good relationships with local and national games employers; their feedback informs the development of the programme’s modules and some also deliver guest lectures.
The Computer Games Development degree programme at Asia Pacific University is specifically designed to provide:
- Knowledge, skills, and abilities required by a technical professional in the field of computer games.
- The ability to critically evaluate the design, logic, and implementation of computer games.
- Facility with advanced techniques for computer graphics and 3D digital animation.
The duration for the BSc. (Hons) Games Development is 3 years with 2 semesters a year. Each semester is 6 months long.
Intakes for the degree programmes are in February, April, September and November of each year. For the exact dates, please WhatsApp 01111408838
Tuition Fees for the BSc. (Hons) Games Development Degree course at Asia Pacific University (APU)
For the latest tuition fees brochure, please WhatsApp 01111408838.
Year 1 Subjects
The focus of this level is on the technical aspects of designing and developing interactive computer games – there is minor emphasis on creative games design elements.
At this level, some common modules that provide a foundation for any IT professional include System Analysis & Design, Fundamentals of Software Development, and Introduction to Programming.
Introduction to Management provides a foundation for multi-disciplinary education and understanding in personal and organisational development.
The specialised modules cover the essentials of computer game logic design and interaction of game elements. Also, important and relevant skills for independent learning are introduced throughout this level.
- Introduction to Management
- System Analysis & Design
- Fundamentals of Software Development
- Mathematical Concepts for Computing
- Computer Games Design: Documentation
- Computer Games Level Design
- Introduction to Graphics & Basic 3D Applications
- Introduction to Scripting for 3D Applications
- Digital Imaging Production
Elective Modules (Choose 1)
- Introduction to Object-Oriented Programming
- Introduction to C Programming
In addition to the above, all students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-Curricular Activities.
Year 2 Subjects
Further in-depth games analysis and design skills are developed at Level 2 with Analogue Games and Believable Models, while the two games design modules take you through the complete computer games production lifecycle.
Basic 3D Computer Character Modelling and Imaging & Special Effects introduce the context of digital representation and manipulation that are the foundation for animation.
In Computer Graphics and Mathematics for Computer Graphics, you will be introduced to concepts and algorithms in producing, manipulating and transforming graphical objects. Animation and digital image manipulation are key areas of study at Level 3.
Along with independent learning, a common theme in all APU ICT awards is fostering creativity and innovation in individuals and teams. These themes are the specific focus of the Creativity & Innovation and Research Methods for Computing & Technology modules.
Independent learning continues in all modules but is a particular focus and requirement in Research Methods.
- Creativity & Innovation
- Programming for Data Analysis
- Research Methods For Computing and Technology
- Analogue Games
- Basic 3D Computer Character Modelling
- Believable Models for Games & Virtual Reality
- Computer Games Design: High Concept and Preproduction
- Computer Games Design: Production and Testing
- Computer Graphics
- Games Engines
- Imaging & Special Effects
- Mathematics for Computer Graphics
INTERNSHIP (16 weeks)
Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.
Year 3 Subjects
The focus of Level 3 is on the further development of relevant technical skills and the ability to apply these skills with strong critical thinking and analysis.
Advanced techniques for computer graphics and animation are built on the skills acquired at previous levels, and audio for computer games is introduced.
On the one hand, HCI and Usability and Mobile Multimedia & Gaming present approaches to designing and evaluating applications with an emphasis on the user perspective. On the other hand, Programming Technique for Animation & Computer Games allow you to view and design the application from the designer’s point of view.
General personal and professional development is enhanced in Project Management, while Innovation Management & New Product Development continues the theme of generating new ideas and creating new products.
Apart from that, you are to prepared and trained to manage the tasks in the business world by investigating and developing a computer game prototype as your final year project and also parts of your portfolio.
- Innovation Management & New Product Development
- Project Management
- 3D Computer Graphics
- Advanced 3D Character Modelling and Animation
- Audio For Computer Games
- Computer Games Development Project
- Investigations in Computer Games Development
- Multimedia Techniques For Animation, Games & Film Effects
- Programming Techniques for Animation & Computer Games
Elective Modules (Choose 2)
- Mobile Multimedia & Gaming OR MMOG Services & Communities
- HCI & Usability OR Experimental Gameplay
MQA Compulsory Subjects
- Ethnic Relations (M’sian Students)
- Islamic & Asian Civilisation (M’sian Students)
- Workplace Professional Communication Skills
- Employee & Employment Trends
(*All students are required to successfully complete the General Studies modules as stipulated by the Malaysian Qualification Agency upon graduation)
CAREERS IN COMPUTER GAMES DEVELOPMENT
Primarily involved in designing and developing interactive games to be deployed over a wide variety of platforms, using a wide range of techniques. Jobs include Games Programmers, Games Developers and others.
Games Development graduates from Asia Pacific University have found jobs from many game companies such as:
- Riverwalk Multimedia Sdn Bhd
- Publicis Groupe (Malaysia)
- ISOBAR Sdn Bhd
- Big Ant Studio
- JOCOM IT SDN BHD
- The New Straits Times Press(Malaysia)
- Streamline Studios
- iG Interactive
APU eSports Malaysia Academy
|APU eSports Malaysia Academy is a joint initiative by Esports Malaysia and APIIT Education Group as the Premier eSports education hub in promoting healthy competitive gaming within the university environment.|
The Academy will play a role in building students’ character, by developing professional & essential life skills such as critical thinking, perseverance, teamwork and decision-making.
The academy strives to provide a holistic esports education which are game based courses as well as industrial based courses to nurture global ready eSports professionals to cater all spectrum of the eSports ecosystem.
|Learning Objectives & Outcomes|
Develop essential skills required in competitive gaming of the subject matter and learning about the esports ecosystem:
- Build, understand, strengthen game knowledge and introduce esports ecosystem.
- Improve individual play styles and acquiring the right skills to become pro gaming athlete.
- Train and maintaining game senses, reflexes and strategies.
- Develop understanding of team dynamics, effective teamwork, sportsmanship, positive play ethics and game winning conditions.
- Develop a range of soft skills such as discipline, leadership, perseverance, critical thinking, decision-making, problem- solving, communication and others.
- Skills Certificate in League of Legends (Level 1, 2, 3)
- Skills Certificate in DOTA 2 (Level 1, 2, 3)
- Skills Certificate in Counter-Strike: Global Offensive (Level 1, 2, 3)